Handle & Role Cyberpunk RED Core, pg. 29-42
Select Your Role
Rockerboy
Rebel musician
Solo
Combat specialist
Netrunner
Hacker extraordinaire
Tech
Inventor & fixer
Medtech
Street doctor
Media
Truth seeker
Exec
Corporate player
Lawman
Badge & gun
Fixer
Dealmaker
Nomad
Road warrior
🎲 Lifepath Cyberpunk RED Core, pg. 43-69
Lifepath generates your character's background, motivations, and connections.
Roll or choose to flesh out who you were before hitting The Street.
Cultural Origin
Native Language
You have this language at Skill Level 4
Personality
Clothing Style
Hairstyle
Affectation
What Do You Value Most?
Original Family Background
Statistics Cyberpunk RED Core, pg. 72-80
INT
-
REF
-
DEX
-
TECH
-
COOL
-
WILL
-
LUCK
-
MOVE
-
BODY
-
EMP
-
Hit Points
-
Humanity
-
Death Save
-
Streetrats Method: Roll 1d10 and use the preset stat array for your Role.
Skills Cyberpunk RED Core, pg. 81-90
Skill Points Remaining
86
Skill Points: 86 points to spend. No skill above 6 at character creation.
Skills marked (x2) cost double. Language skills start at 4 for your native language.
Cyberware Cyberpunk RED Core, pg. 107-120
Starting €$
2,550
Remaining €$
2,550
Humanity
-
Cyberware enhances your body but costs Humanity.
When Humanity drops below 0, you become a Cyberpsycho and lose your character.
Add Cyberware
Installed Cyberware
No cyberware installed yet. You're running all meat, choom.
Gear & Weapons Cyberpunk RED Core, pg. 91-106
Remaining €$
2,550
Fashion €$ (800)
800
Weapons
Owned Weapons
No weapons purchased yet.
Armor
Owned Armor
No armor purchased yet.
Gear
Owned Gear
No gear purchased yet.